Class 01 - Trap & Roll - Mount [GU-1]; Leg Hook Takedown [GU6]
Trap & Roll - I
In a real fight, the goal is to achieve the top position once
the fight goes to the ground; the problem is that things don’t
always go
according to plan. Against a larger attacker, you are likely to end
up on the bottom of the mount position which is the single worst
place
to be in a fight. From this position the top person can strike or
strangle you at will and you cannot effectively strike back. The
worst part
about trying to escape the mount without an effective strategy is
the panic you experience and the extreme exhaustion it will
inevitably
cause. The Trap and Roll Escape is a simple, reliable way to remove
your opponent from atop of you. In this lesson you will learn
three variations of the Trap and Roll starting with the Standard
Variation.
Technical Slices
1. Standard Variation
• Indicator: Opponent grabs your chest or throat with one or both
hands.
• Essential Detail: Trapping everything all at once
• Most Common Mistake: Rolling sideways instead of bridging
upwards
• Safety Tip: Top person tuck shoulder
• Bad Guy Reminder: Keep hands on chest for this variation
• Drill Orders: Start from mount, conduct 1 repetition, reverse
roles
2. Punch Block Variation
• Indicator: Opponent sits up to throw punches.
• Essential Detail: Constant closeness
• Most Common Mistake: No reach with hugging arm
• Safety Tip: Bad guy must tuck fingers prior to roll
• Bad Guy Reminder: Post hands on ground for base when pulled
forward
• Drill Orders: Start from mount, conduct 1 repetition, reverse
roles
3. Headlock Variation
• Indicator: Opponent establishes a headlock and inserts the
grapevines.
• Essential Detail: Remove the grapevine and tuck foot prior to
bridge
• Most Common Mistake: No reach with hugging arm
• Safety Tip: Top person should not insert the grapevines too
aggressively
• Drill Orders: Start from mount, conduct 1 repetition, reverse
roles
4. Open Guard Pass
• Indicator: Opponent’s legs remain uncrossed after the Trap and
Roll Escape is executed.
• Essential Detail: Effective hip control
• Most Common Mistake: Weak base points
• Bad Guy Reminder: Check partner’s base during the pass
• Drill Orders: Start from mount, execute any escape variation,
pass open guard, reverse roles
Your goal in any fight should be avoid dangerous punches while
standing, and then can get the fight to the ground where you can
more
effectively control and defeat your opponent. The safest place to
be in a fight, while standing, is in a clinch. From the clinch,
your
opponent’s striking power is almost entirely eliminated. You will
see learn how to close the distance and establish the clinch in a
future
lesson. In this lesson, we will teach you how to take the opponent
down once you have already established the clinch control.
Technical Slices
1. Clinch Control (Preparation Drill)
• Essential Detail: Keep your hips close to your opponent’s
• Most Common Mistake: Incorrect head positioning
• Bad Guy Reminder: Move in various different ways to test
control
• Drill Orders: Start from the clinch, control for 5-10 seconds,
reverse roles
2. Leg Hook Takedown
• Indicator: Opponent maintains a wide base when you establish the
clinch.
• Essential Detail: Effective clinch control and setup step
• Most Common Mistake: No spiral, no control on the descent
• Bad Guy Reminder: Keep your base wide and low to make the
techniques easy and realistic
• Safety Tip: Bad guy should hold on to their partner’s back during
the takedown to cushion the fall
• Drill Orders: Start from the clinch, 1 repetition, reverse
roles
Reflex Development Drill
Practice the Leg Hook Takedown – Standing (L6) in combination with
all variations of Positional Control – Mount (L3)
Fight Simulation Drill
1. Leg Hook Takedown – Standing (L6)
2. Take the Back – Mount (L4)
3. Rear Naked Choke – Back Mount – Strong Side Variation (L5)
4. Remount Technique – Back Mount (L4)
5. Americana Armlock – Mount – Neck-hug Variation (L2)