Class 03 - Inverted Wrist Releases (4
variations)
GU3 & Guard Get-Up (3 &4)
GU9
Wrist Releases - Inverted - While the
Standard Wrist Release is quick and effective, if he changes his
grip, the escape technique will no longer work. In this
lesson,
we’ll teach you four Inverted Wrist Releases that can be relied
upon anytime the Standard Variations fail, starting with the
1-on-1
variation.
Technical Slices
1. Inverted 1-on-1
• Indicator: Assailant grabs your elevated wrist with an inverted
grip.
• Essential Detail: Keep your hand close to your chest to maximize
leverage.
• Most Common Mistake: Failure to twist shoulders during wrist
release motion.
• Bad Guy Reminder: Make sure to grab an “inverted” grip.
• Drill Orders: 1 rep on each wrist, reverse roles.
2. Inverted 2-on-1
• Indicator: Assailant grabs your wrist with both of his hands with
an elevated inverted grip.
• Essential Detail: Use the other arm to secure your fist to your
chest while rotating your body to escape.
• Most Common Mistake: Using the arms to escape instead of the
entire body movement.
• Drill Orders: 1 rep on each wrist, reverse roles.
3. Inverted 2-on-2
• Indicator: Assailant grabs both of your wrists with both of his
hands with an elevated inverted grip.
• Essential Detail: Create distance between your fists and release
one wrist at a time.
• Most Common Mistake: Not establishing a base with your strong
side back.
• Drill Orders: 2 reps, reverse roles.
4. Inverted (Low)
• Indicator: Assailant grabs your wrist down low with an inverted
grip.
• Essential Detail: Twist your thumb to the outside as if you were
hitchhiking.
• Most Common Mistake: Pulling the hand out instead of pushing the
elbow towards their hip and prying it out.
• Drill Orders: 1 rep on each wrist, reverse roles.
5. Fight Philosophy – Stranger 4 Phase Strategy (Phase 1 & 2
Focus)
• Phase 1: Identify an Unsuspecting Target
• Use the Triangle of Victimization to help us stay vigilant and
“suspecting” when needed.
• Phase 2: Subdue and Isolate the Target
• Chaos is our friend in Phase 2. Do everything in your power to
draw attention to the attack to increase the chances of
bystander intervention.
• Phase 3: Control and Exhaust the Target
• Phase 4: Carry out the Assault
Guard Get-Up (3 &4) - The greatest challenge
when trapped beneath an attacker is to avoid panic and exhaustion.
In Lesson 8, we introduced you to the basic
Guard Get-up principles. In this lesson, we teach you additional
variations of this critically important technique to ensure your
survival
against an attacker trying to punch, pin, or choke you.
Technical Slices
1. Rider Variation
• Indicator: Assailant is inside your guard and attempts to strike
at your face.
• Essential Detail: From Stage 1, wait until he tries to sit up to
create distance to make your escape.
• Most Common Mistake: Releasing control on his head too soon, and
allowing him to strike on his “clock.”
• Bad Guy Reminders: Once they accomplish Stage 1 of PBS, push off
the ground in an attempt to create distance.
• Drill Orders: Start from the guard, bring them into Stage 1,
guard get-up, reverse roles.
2. Heavy Chest Variation
• Indicator: Assailant is driving his weight forward onto your body
from within the guard.
• Essential Detail: Use your legs to shift his weight back.
• Most Common Mistake: Failure to establish strong hand wedges
after the shift-back.
• Bad Guy Reminder: Lean your weight forward initially.
• Drill Orders: Start from Stage 1, 1 rep, reverse roles.
3. Choke Variation
• Indicator: Assailant uses both hands to strangle you from within
your guard.
• Essential Detail: Establish your wedges and shrimp out
immediately.
• Most Common Mistake: Trying to remove the hands from your neck
prior to shrimping.
• Bad Guy Reminder: Squeeze gently.
• Safety Tip: Tighten your neck for extra protection.
• Drill Orders: Start with the choke from the guard, 1 rep, reverse
roles.
4. Wrist Pin Variation
• Indicator: Assailant pins both of your wrists to the ground from
within your guard.
• Essential Detail: Use your legs and drive his weight back to
enable the crossover.
• Most Common Mistake: Failure to lock hands after the
crossover.
• Drill Orders: Start from the guard with wrists pinned, 1 rep,
reverse roles.